Orchestration in crystl: which tool to reach for

Updated September 11, 2026

crystl has five different ways to run more than one agent, and they solve different problems. This page starts from your situation, not the feature list, and points you at the one to reach for.

“I have one task I want an agent to break up and run for me”

Reach for anoint or Ruler. Both put one agent in charge of a fan-out: it splits the work, spawns isolated workers, watches them, and merges their branches. Neither adds a conversational lead on top — the orchestrator is the agent you talk to.

crystl anoint                       # confer the role on a shard you're already in
crystl hero summon ruler --gem myapp   # or summon a hero that arrives pre-anointed

anoint hands an existing shard the orchestrator briefing by hand. hero summon ruler gets you the same seat in one step, for a fresh shard, with no separate crystl anoint call and no gap before it can dispatch. Pick anoint when you’re already talking to the agent that should run the fan-out; pick Ruler when you know up front that a gem needs an orchestrator and want it summoned ready to go.

See crystl anoint and the Ruler for the details.

“I want a standing lead I talk to, with a separate agent doing the dispatching”

Reach for court. A court seats two agents instead of one: the crown is the shard you talk to, and the hand is its orchestrator. The crown holds no work, so it’s never busy when you want to talk to it — everything you’d otherwise wait behind goes to the hand instead.

crystl court "ship the 3.0 release"

This is the standing version of the anoint/Ruler seat: same orchestrator role, sitting behind a conversational lead instead of being the agent you address directly. Reach for it when a fan-out is going to run long enough, or often enough, that you don’t want to be talking to the same agent that’s also mid-task.

See Court: the crown and the hand for the full breakdown, including standing officers with persistent remits.

“I want a fixed team of specialists coordinating as peers, no lead”

Reach for crystl quest. A quest is deliberately flat: a party of heroes with names, roles, and personalities coordinate in a shared chat panel, no agent is in charge of the others, and you watch and steer with mentions. Where anoint/Ruler/court all report up to one agent, quest doesn’t have an “up.”

crystl quest start --gem myapp --party "Design & Dev"

Use the Quest Master to plan a staged questline from a goal first, if the work has real sequential phases rather than one open-ended room.

See crystl quest for parties, chat, and open vs. sealed mode.

“I’m running agents across multiple projects and want one place to see what’s blocked anywhere”

Reach for Deus. Every role above is scoped to one gem — the orchestrator runs that gem’s workers, the crown and hand are seated together in that gem’s court. Deus is the one role that isn’t: it surveys every open gem, sorts what it finds into working, finished, blocked on you, or broken, and turns anything blocked into one decision set instead of a project-by-project chase.

crystl hero summon deus

Deus never orchestrates a single project’s work itself — when a gem already has a Ruler or an anointed agent running, it hands that gem’s work to them rather than dispatching into it directly. It owns no codebase and writes no code, not a line, not a fix, not a merge.

See the Deus for the full role.

The shape of it

Your situation Reach for Scope
One task, one agent to run the fan-out crystl anoint or Ruler One gem
A standing lead you talk to, separate from the dispatcher crystl court One gem
A fixed team coordinating as peers, no lead crystl quest One gem
Watching and routing work across every open project Deus Every gem

For the marketing-page overview of orchestration in crystl, see the orchestration feature page. For exact command syntax and flags, see the CLI reference.